indie games

Roots of Insanity

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A Way to be Dead is an asymmetrical multiplayer (4 vs 1) horror game where a bewildered doctor is on the hunt for a group of victims who are just trying to survive. This game where the players can take on the role of Dr. Riley, the victims or even the zombies, takes place in the universe of another title developed by Crania Games, Roots of Insanity. And it provides us with the opportunity to see the same storyline from different perspectives.


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Roots of Insanity is an fps/tps, survival/horror game designed and developed in Unreal Engine by Crania Games. The game tells the tale of Dr. Riley McClein as he tries to survive through a maelstrom of horror and mystery in the August Valentine Hospital, while also struggling with his epileptic attacks.

What had started as an ordinary night shift at the August Valentine Hospital has turned into a night of chaos and horror for you. As Dr. Riley McClein, you have to figure out what is real and what is not as you try to uncover the mysterious happenings at the hospital, while also trying to deal with your epileptic attacks that have haunted you all your life. You will need to whatever you can to survive the night and most importantly, keep your sanity.




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Beyond Extinct is a First Person Shooter where you take on the role of a “soldier” and fight your way through waves of monsters to reach the surface of the planet. You will face a variety of monsters, and bosses, with each having unique stats and random spawns. The higher you climb, the more difficult it will get. But fret not! For you are blessed with an arsenal of Weapons, Utility Items, and Perks to use against your enemies.

20+ weapons, 5 characters, 20+ monsters, 50+ items, 10+ different themes with 450.000 combinations and more!

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Crania Games is an independent game development company. As an indie game company, our foremost goal is to design games that we and everyone else would enjoy playing. 
Video games are the new way of experiencing the world. Our vision is to shape this world with the video games we develop, each widely accepted as new benchmarks and milestones. 


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